Jesmet Quickfeather

A Halfing Beastmaster Ranger

Description:
    • Level 1 Striker
    • Jesmet Quickfeather
    • Small natural humanoid (halfling)
    • XP 0
    • Initiative +3
    • Senses Perception +16
    • HP 24; Bloodied 12
    • AC 16; Fortitude 14, Reflex 14, Will 11
    • Speed 6
    • Action points1
    • Talenta Weapon Training  •  Feat
    • +2 damage and proficiency with Talenta boomerang, Talenta sharrash and Talenta tangat
    • Predator Strike (standard; at-will)  •  Beast, Martial
    • +5 vs AC 1d8 +2
    • Circling Strike (standard; at-will)  •  Beast, Martial, Weapon
    • +6 vs AC 1d8+6
    • Enclose the Prey (standard; encounter)  •  Beast, Martial, Weapon
    • +6 vs. AC 2d8+6 damage
    • Driving the Quarry (standard; daily)  •  Beast, Martial, Weapon
    • +6 vs. AC 2d8+6
    • Align. Good
    • Lang. Common
    • Skills Acrobatics +9, Athletics +7, Endurance +7, Nature +6, Perception +6
    • Str 16 (+3)
    • Dex 16 (+3)
    • Wis 13 (+1)
    • Con 12 (+1)
    • Int 11 (0)
    • Cha 12 (+1)
    • Equipment Adventurer’s Kit, Hide Armor, Eagle Eye Goggles, Talenta Tangat, Talenta Sharrash, Talenta Boomerang
    • Created with DungeonMastering.com’s DM Tools
Bio:

A precocious child who turned in to an equally precocious teenager, Jesmet grew up surrounded by raptors, his uncle is a prominent trainer and trader of the beasts. When Jesmet was a young boy he rescued a runt destined for the stew-pot. He raised it by hand and the two became inseparable. They grew up together on the Talenta Plains and soon reacted as if they were one being. Jesmet’s companion – Copperclaw, is a sleek bluegreen raptor with hints of copper in its dorsal feathers, it also possesses the raptors ubiquitous talons, which in its case are deep copper in color. Jesmet and Copperclaw lead a charmed life until one fateful afternoon when an ominous, dark dust storm rolled over the plains.

Jesmet Quickfeather

Eberron: Goblins Never Tell geoffnsandiego